extends CanvasLayer
class_name UI

@onready var player_container: PlayerContainer = $Control/PlayerContainer





func _ready() -> void:
	player_container.character = Global.player


func get_select_bridge() -> BaseBridge:
	return player_container.h_circular_container.get_selected_child().current_bridge

func change_with_emotion(emo: Npc.Emotion) -> void:
	player_container.change_with_emotion(emo)







	
	
